If you can meet the relatively high system requirements, though, Origins has been stable and easy to alt-tab in and out of. Ubisoft lists the minimum CPU as an i5-2400S, but bear in mind that's likely only going to get you 30-ish fps, not 60 fps. With a GTX 1080 Ti, we're seeing closer to 70% CPU use, even with an i7-8700K. Here's what we found so far: On a Core i7-6700K (stock) with a GTX 980, we've been recording around 50% CPU utilization with occasional spikes to 75% or higher. Check out our performance analysis for more details, including CPU scaling results. AMD cards also struggle to hit higher framerates, even at lower quality settings. Your graphics card is still the most important factor, but the CPU will play a role, particularly with faster GPUs where it can become a bottleneck. There are plenty of distractions as you ride from quest to quest, and lots of diversions to come across while exploring, but it never feels bloated or over-stuffed with tasks that require you to hop off your camel every few feet or disrupt your progress with the distraction of endless collectibles.Īssassin's Creed Origins is a heavyweight when it comes to system requirements. And for the first time in what feels like a long time for Ubisoft, the world is filled with things to do without going overboard and looking as if someone spilled an overflowing sack of icons on a map. There were always enough level-appropriate areas to visit, explore, quest, and fight in (plus revisiting a low-level area when you've grown far beyond it can make you feel like a living god, which is pretty satisfying). While I don't care for that particular brand of world creation, I didn't feel stifled by it that often. When you begin playing you can make a beeline for Giza's pyramids or Krocodilopolis: maybe you'll get there in one piece, or maybe you'll be insta-killed by a hyena that's 15 levels above you.
ASSASSINS CREED ORIGINS PC REVIEW FREE
This gives portions of the map a feeling of artificial difficulty, an open world where you're free to go anywhere but not really free to do anything, at least until you've leveled up. No matter your skills and gear, you simply can't take on an enemy too high above your own level: your attacks just won't do enough damage and their attacks will one-hit murderize you. If you're level 8, and you cross a border from a region marked for levels 7-9 and into a region marked for level 17-20, well, nice knowing you. It's MMO style, with different regions appropriate for different character levels. How the world is divided up isn't my favorite thing ever. Origins is a damn big game in an even bigger world. After 35 hours of play, when I'd completed the main quest, tackled tons of side quests, solved puzzles, collected treasures, killed scores of enemies, and done lots of free-form exploring, hunting, and looting, there were still entire darkened regions of the map I hadn't yet set foot in. The simulation in Origins doesn't go below surface level, but if not a living world it's at least a lively one. There's plenty of dangerous (and eventually tamable) wildlife from vicious crocs and hippos lurking in the Nile to lions and hyenas prowling the sand dunes and rocky hills to flamingos and egrets that take flight when you thunder past on horseback. Towns and villages are bustling with citizens, farmers, workers, and soldiers. Some areas of the map are expansive barren deserts or open seas, and while seemingly desolate of quests they're still well worth exploring to discover their few curiosities and surprises. The Egypt of Origins is a stunningly lovely place and I spent a lot of time simply soaking in the sights. Origins is perhaps not as great as Assassin's Creed 2 or as invigorating as Black Flag, but it's damn close.
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Some of these systems are new, some are from previous entries in the Creed series or other Ubisoft games, and they blend well, with the familiar feeling satisfying and the changes feeling refreshing. It's one my favorite moments in Assassin's Creed: Origins, a game packed with great moments thanks to a world of tools and systems that can be used together to deadly (and sometimes comic) effect.
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The bomb strikes the sand and explodes, the flame from the explosion lights my airborne missile on fire, and there's a satisfying fwoosh of my arrow igniting just before it hits him right between the eyes. My arrow and the bandit's lobbed grenade pass each other in midair. The bandit and I attack at the same time, me with my second arrow, him by throwing a fire bomb. The slow-motion feature of my bow skill doesn't just give me an advantage, it also allows me to see things I otherwise would have missed, such as what happens next.